bevyengine / bevyengine/bevy

Ability to save mesh to file (gltf)

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#8,724 3 comments 1 reaction 0 assignees View on GitHub
A-Assets A-glTF A-Rendering C-Feature
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Rust
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Description

I'm currently working on a test project for generating dynamically generated meshes.
During this process, it's very helpful to be able to save a generated mesh out so I can open it in a DCC and view the remaining issues, or understand why it isn't displaying at all.
Any 3d file type would work (obj, stl, gltf)

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