Sampling fixed distance segments of a curve
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## What problem does this solve or what need does it fill?
Some curve types have a property that equally distanced interpolations are not resulting in equal length segments. But this is important when it's needed to move something along a curve at constant speed. For example, train along the tracks, or some animation.
## What solution would you like?
Helper method on Cubic spline that returns points that are equally distanced from each other along the curve.
## What alternative(s) have you considered?
There is a method (`iter_sample`) that accepts a arbitrary sampling function which might be used as described in [this book about Bezier curves](https://pomax.github.io/bezierinfo/#tracing)
Contributor guide
Research direction
Start by reading the Cubic spline API and the existing iter_sample method, then review the linked Bezier-curve tracing reference to understand the intended sampling behavior. Done means the spline offers a helper for points with equal distances along the curve and the behavior is documented or validated against the stated constant-speed use case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100