bevyengine / bevyengine/bevy

Corruption of generated texture Image

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#8,355 4 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Bug
Dominant language
Rust
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Description

## Bevy version

v0.10.1

## Relevant system information

```ignore
`AdapterInfo { name: "NVIDIA GeForce 920M", vendor: 4318, device: 4761, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "470.182.03", backend: Vulkan }`
```

## What you did

Simply run the 3d_shapes example.

## What went wrong

Expected behavior:

Generated texture should properly render on the shapes on every run.

Actual behavior:

Generated texture gets corrupted and renders incorrectly on some runs.

## Additional information

My system is a laptop with hybrid graphics Intel + NVIDIA, configured for PRIME offloading.
I am running the application under SwayWM XWayland.

I have already tested this under the Intel GPU and the issue is not reproducible.

[3d_shapes.webm](https://user-images.githubusercontent.com/16412733/231203707-b14ec402-16d9-4f1a-b57e-d4cc8d2410ca.webm)

Contributor guide

Open the contributing guide

Assessment

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