Corruption of generated texture Image
- Dominant language
- Rust
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- 3d 22h
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Description
## Bevy version
v0.10.1
## Relevant system information
```ignore
`AdapterInfo { name: "NVIDIA GeForce 920M", vendor: 4318, device: 4761, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "470.182.03", backend: Vulkan }`
```
## What you did
Simply run the 3d_shapes example.
## What went wrong
Expected behavior:
Generated texture should properly render on the shapes on every run.
Actual behavior:
Generated texture gets corrupted and renders incorrectly on some runs.
## Additional information
My system is a laptop with hybrid graphics Intel + NVIDIA, configured for PRIME offloading.
I am running the application under SwayWM XWayland.
I have already tested this under the Intel GPU and the issue is not reproducible.
[3d_shapes.webm](https://user-images.githubusercontent.com/16412733/231203707-b14ec402-16d9-4f1a-b57e-d4cc8d2410ca.webm)
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