Corruption on some UI elements
- Dominant language
- Rust
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Description
## Bevy version
v0.10.0 (289fd1d0f2353353f565989a2296ed1b442e00bc)
## Relevant system information
Rust Stable
cargo 1.67.1 (8ecd4f20a 2023-01-10)
```ignore
SystemInfo { os: "Windows 11 Pro", kernel: "22621", cpu: "AMD Ryzen 5 5600X 6-Core Processor", core_count: "6", memory: "15.9 GiB" }
AdapterInfo { name: "AMD Radeon RX 6750 XT", vendor: 4098, device: 29663, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "23.2.2 (AMD proprietary shader compiler)", backend: Vulkan }
```
## What you did
Ran some examples like: `contributors`, `blend_modes` or `game_menu`
## What went wrong
Some UI elements have some sort of texture corruption?
## Additional information


In the `contributors` example it's happening all the time and the corruption is flickering/changing every frame.
In the `blend_modes` example I have to rotate the camera around to start seeing some corruption and its flickering but without changing the camera angle it does not change.
But could not reproduce it in some examples like in `tonemapping`
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Assessment
This issue has not been assessed yet.