bevyengine / bevyengine/bevy

Corruption on some UI elements

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#7,944 15 comments 0 reactions 0 assignees View on GitHub
A-Rendering A-UI C-Bug S-Needs-Investigation
Dominant language
Rust
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Description

## Bevy version

v0.10.0 (289fd1d0f2353353f565989a2296ed1b442e00bc)

## Relevant system information

Rust Stable
cargo 1.67.1 (8ecd4f20a 2023-01-10)

```ignore
SystemInfo { os: "Windows 11 Pro", kernel: "22621", cpu: "AMD Ryzen 5 5600X 6-Core Processor", core_count: "6", memory: "15.9 GiB" }
AdapterInfo { name: "AMD Radeon RX 6750 XT", vendor: 4098, device: 29663, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "23.2.2 (AMD proprietary shader compiler)", backend: Vulkan }
```

## What you did

Ran some examples like: `contributors`, `blend_modes` or `game_menu`

## What went wrong

Some UI elements have some sort of texture corruption?

## Additional information

![Screenshot 2023-03-07 110831](https://user-images.githubusercontent.com/13593262/223393838-03ef8672-e03b-43a4-aae4-2c06229327f2.png)
![Screenshot 2023-03-07 111525](https://user-images.githubusercontent.com/13593262/223393861-0ab1705a-cd43-4410-a4de-361e1b96404f.png)

In the `contributors` example it's happening all the time and the corruption is flickering/changing every frame.

In the `blend_modes` example I have to rotate the camera around to start seeing some corruption and its flickering but without changing the camera angle it does not change.

But could not reproduce it in some examples like in `tonemapping`

Contributor guide

Open the contributing guide

Assessment

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