Msaa-like for sprites
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A-Rendering
C-Feature
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- Rust
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Description
First of all, thank you / congratulation for the amazing job you all are doing with this project !
I have very limited knowledge in 2D/3D games creation, so I may say silly things.
**What problem does this solve or what need does it fill?**
I currently work on a little 2D game with a zoom in/out feature. When I zoom out the sprites start to scale down and became quickly ugly.
**Describe the solution would you like?**
Should it be possible to have something like Msaa for sprites ?
I try to activate current Msaa feature, but seams to only works with 3D.
Could we have some interpolation (linear ? cubic ?) in scale down sprite process ?
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