unable to render inside of cube using double_sided and cull_mode
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## Bevy version
0.9.1
## \[Optional\] Relevant system information
1.67.0, windows 10, 3090
INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3090", vendor: 4318, device: 8708, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "527.37", backend: Vulkan }
## What you did
created a cube with size 1x1 and increased the meshes size every second
```let mut material = StandardMaterial {base_color: Color::rgb(1.0,0.0, 0.0), double_sided: true, cull_mode: None, ..Default::default()};```
i've tried using cull mode none, back and front
## What went wrong
the faces are no longer rendered once the camera goes inside the cube, possibly an issue with frustum culling?
https://user-images.githubusercontent.com/60718883/218086199-8f604ad6-d0a3-4d90-87d0-0c778284ff04.mp4
Contributor guide
Assessment
This issue has not been assessed yet.