Consolidate wgpu samplers
Open
A-Rendering
C-Performance
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
Every render node needs to create its own samplers.
## What solution would you like?
Either a sampler cache, or more likely a resource with a fixed set of samplers created at startup as part of bevy_core_pipeline or bevy_render.
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