bevyengine / bevyengine/bevy

Consolidate wgpu samplers

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#7,585 7 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Performance
Dominant language
Rust
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Description

## What problem does this solve or what need does it fill?

Every render node needs to create its own samplers.

## What solution would you like?

Either a sampler cache, or more likely a resource with a fixed set of samplers created at startup as part of bevy_core_pipeline or bevy_render.

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