Investigate best way to add WebGL2 padding required by wgpu
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A-Rendering
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- Dominant language
- Rust
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Description
Bevy needs to add padding to some structs to support WebGL2. We are currently doing this, but the best way to do it is a bit unclear. Worth investigating!
Relevant discussion: https://github.com/bevyengine/bevy/pull/6643#discussion_r1023950641
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