bevyengine / bevyengine/bevy

Investigate best way to add WebGL2 padding required by wgpu

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#6,685 1 comment 0 reactions 0 assignees View on GitHub
A-Rendering C-Feature
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Rust
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Description

Bevy needs to add padding to some structs to support WebGL2. We are currently doing this, but the best way to do it is a bit unclear. Worth investigating!
Relevant discussion: https://github.com/bevyengine/bevy/pull/6643#discussion_r1023950641

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