Entity Markers
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
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- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## What problem does this solve or what need does it fill?
A Marker trait that can mark an entity. example
```rust
#[derive(Marker)]
pub enum Players {
Red,
Blue,
Green,
}
```
then we can assign an entity with a marker
```rust
commands.spawn(PlayerBundle::default()).mark(Players::Red);
```
and we can easily query players
```rust
fn add_items_to_red_and_blue(red_query: Query>, MarkedAs>>) {
// ...
}
```
## What solution would you like?
An Marker that works like a Resource but holds a EntityID and the Marker can be used in Queries.
## What alternative(s) have you considered?
Manually make Resources holding EntityIDs and then using a normal query and using .get with the entityID from the resource.
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