bevyengine / bevyengine/bevy

Texel leak with mesh

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#6,458 0 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Bug S-Needs-Investigation
Dominant language
Rust
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Description

## Bevy version
v0.8.1

If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
AdapterInfo { name: "NVIDIA GeForce RTX 3060 Ti", vendor: 4318, device: 9353, device_type: DiscreteGpu, backend: Vulkan }

## What you did
Applying a texture to a mesh for a terraria clone.

## What went wrong
Lots of lines between the tiles when changing camera projection scale to zoom. It works perfectly on 1.0 projection scale.

## Additional information
1.0 projection scale
![image](https://user-images.githubusercontent.com/92642398/199819581-ab3aafac-e8fe-4623-8374-6f3dd4f2005a.png)

0.3 projection scale
![image](https://user-images.githubusercontent.com/92642398/199818006-f2905098-3273-4a9a-a9c8-8f9dd6c683c1.png)

Contributor guide

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Assessment

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