Document `intersects_obb`
Open
A-Rendering
C-Docs
D-Straightforward
S-Ready-For-Implementation
- Dominant language
- Rust
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Description
## How can Bevy's documentation be improved?
[`intersects_obb`](https://docs.rs/bevy/latest/bevy/render/primitives/struct.Frustum.html#method.intersects_obb) seems like a very helpful function for implementing camera frustum based culling:
However, it is difficult to figure out how to use, due to the lack of documentation:
* where should `model_to_world` come from?
* are there any conditions on the kind of `aabb` expected (should it be in NDC, for instance?)
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