UI components not respecting RenderLayers
Open
A-Rendering
C-Bug
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
The visibility of UI entities like text is not affected by the `RenderLayers` component. This is a problem when trying to prerender a scene with `RenderTarget::Image` to use it as a mesh texture (the game UI will also be visible on the texture).
Is there a way to make UI components respect `RenderLayers`?
Contributor guide
Research direction
The issue concerns UI entities such as text, the RenderLayers component, and RenderTarget::Image scene prerendering. Start by tracing how UI visibility is handled during image rendering; done means UI components respect RenderLayers so unrelated game UI is excluded from a mesh texture, with coverage for that use case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100