bevyengine / bevyengine/bevy

Support multiple materials in a specific order on an entity

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#5,612 1 comment 0 reactions 0 assignees View on GitHub
A-Rendering C-Feature
Dominant language
Rust
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Description

## What problem does this solve or what need does it fill?

I think currently one can add multiple material components to an entity and they will each be drawn. However, I don’t think the order is predictable nor is it possible to specify.

## What solution would you like?

A way of specifying the order in which to process multiple materials on an entity.

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