Support multiple materials in a specific order on an entity
Open
A-Rendering
C-Feature
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## What problem does this solve or what need does it fill?
I think currently one can add multiple material components to an entity and they will each be drawn. However, I don’t think the order is predictable nor is it possible to specify.
## What solution would you like?
A way of specifying the order in which to process multiple materials on an entity.
Contributor guide
Assessment
This issue has not been assessed yet.