bevyengine / bevyengine/bevy

Add support for text widgets in 3d

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#5,598 6 comments 28 reactions 0 assignees View on GitHub
A-Rendering A-UI C-Feature D-Complex S-Needs-Design
Dominant language
Rust
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Description

## What problem does this solve or what need does it fill?

User should be able to place text widgets in 3d space and have it be rendered by the 3d camera

## What solution would you like?

- Some form of `Text3dBundle`

## What alternative(s) have you considered?

- Could also be solved by #5476

## Additional context

@HackerFoo Implemented a workaround for his application Noumenal which involved using `Text2dBundle`s, adding a 2d camera and matching the projection to the 3d camera. This adds another pass which can be slow on mobile.

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