Color Attribute Doesn't do sRGB Color Correction
Open
A-Rendering
C-Bug
- Dominant language
- Rust
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Description
## Bevy version
0.8
## Relevant system information
```
AdapterInfo { name: "NVIDIA GeForce RTX 3070 Ti", vendor: 4318, device: 9346, device_type: DiscreteGpu, backend: Vulkan }
```
## What you did
I used the `Mesh::ATTRIBUTE_COLOR` attribute to try to depict the color purple (`[1.0, 0.0, 1.0, 1.0]`) on a triangle, and it looks like this:

## What went wrong
It's showing a different color than purple, presumably because it's not applying sRGB color correction.
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