RenderLayers does not affect SceneBundle
Open
A-Rendering
C-Feature
- Dominant language
- Rust
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Description
## Bevy version
Latest bevy git commit at time of writing, `8f721d8d0ac2e14a46051175f6d3394ed87c7214`.
## Relevant system information
```ignore
`AdapterInfo { name: "NVIDIA GeForce RTX 2070", vendor: 4318, device: 7938, device_type: DiscreteGpu, backend: Vulkan }`
```
## What you did
I noticed this issue in my current project. I also tried adding the component `RenderLayers::layer(1)` to the SceneBundle in the split_screen example.
## What went wrong
The component has no effect.
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