Add more granular features to bevy_ecs
- Dominant language
- Rust
- Stars
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- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
## What problem does this solve or what need does it fill?
Other projects may want to depend on bevy_ecs, but cannot do so comfortably due to the inclusion of irrelevant code.
See https://github.com/DioxusLabs/taffy/issues/130 for an example.
## What solution would you like?
Add granular feature flags to bevy_ecs:
- `events`
- `systems`
- `scheduling` (depends on `systems`)
All of these would be default features.
Only core data structures (`World`, `Entity`, `Query` and so on) would be included without a feature flag.
## What alternative(s) have you considered?
Eat the longer compile times and rely on rustc to optimize away the relevant code.
Use a lighter-weight ECS like `hecs` instead.
## Additional context
This would make #3786 even more reasonable and feasible; this could simply be another feature flag.
Contributor guide
Research direction
Start by locating the bevy_ecs crate and its feature configuration; the issue does not name a specific file or test. Compare the crate's modules with the requested events, systems, and scheduling boundaries, then verify that the flags and their defaults match the issue and that core data structures remain available without them.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100