MSAA 4x not working with custom render pipeline
Open
A-Rendering
C-Bug
- Dominant language
- Rust
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Description
## Bevy version
0.7
## Operating system & version
Windows 10
## What you did
I created a custom render pipeline similar to https://github.com/bevyengine/bevy/blob/main/examples/shader/shader_defs.rs
## What you expected to happen
When I use
App::new()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
multisampling must be added
## What actually happened
The margins as bad like no MSAA was ever applied
## Additional information

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