bevyengine / bevyengine/bevy

MSAA 4x not working with custom render pipeline

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#4,512 4 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Bug
Dominant language
Rust
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Description

## Bevy version

0.7

## Operating system & version

Windows 10

## What you did

I created a custom render pipeline similar to https://github.com/bevyengine/bevy/blob/main/examples/shader/shader_defs.rs

## What you expected to happen

When I use

App::new()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)

multisampling must be added

## What actually happened

The margins as bad like no MSAA was ever applied

## Additional information

![image](https://user-images.githubusercontent.com/82328066/163735481-6f28b68c-ae00-414a-82e9-f43df6a8744a.png)

Contributor guide

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