bevyengine / bevyengine/bevy

Meshes randomly get displaced, rendering oddly on WASM Build with Intel HD 5500

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A-Rendering A-Transform C-Bug
Dominant language
Rust
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Description

## Bevy version

main 28ba87e6c8f48a6b41b6743b748a72d41728523c

## Operating system & version

Windows 10 x64
Chrome Version 99.0.4844.84 (64-bit)

## What you did

Built `many_cubes` example with example readme wasm build instructions.
But it also shows up when rendering a loaded GLTF with hundreds of meshes in the hierarchy.

## What you expected to happen

Cubes would appear in a grid for the `many_cubes` example

## What actually happened

Cubes get randomly displaced or are missing.

## Additional information
`many_cubes` running in chrome on Intel HD 5500 (Thinkpad X1 Carbon Gen 3, i5-5200u)

https://user-images.githubusercontent.com/5351275/160389783-fc2a2420-d3da-4fc6-a5dc-454f9773fe6e.mp4

Another screenshot showing odd displacements
![image](https://user-images.githubusercontent.com/5351275/160388183-4ca84942-e09f-434f-ade5-bfbf42394a9e.png)

Contributor guide

Open the contributing guide

Assessment

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