Meshes randomly get displaced, rendering oddly on WASM Build with Intel HD 5500
- Dominant language
- Rust
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Description
## Bevy version
main 28ba87e6c8f48a6b41b6743b748a72d41728523c
## Operating system & version
Windows 10 x64
Chrome Version 99.0.4844.84 (64-bit)
## What you did
Built `many_cubes` example with example readme wasm build instructions.
But it also shows up when rendering a loaded GLTF with hundreds of meshes in the hierarchy.
## What you expected to happen
Cubes would appear in a grid for the `many_cubes` example
## What actually happened
Cubes get randomly displaced or are missing.
## Additional information
`many_cubes` running in chrome on Intel HD 5500 (Thinkpad X1 Carbon Gen 3, i5-5200u)
https://user-images.githubusercontent.com/5351275/160389783-fc2a2420-d3da-4fc6-a5dc-454f9773fe6e.mp4
Another screenshot showing odd displacements

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