Improve state change example
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## What problem does this solve or what need does it fill?
In the example for changing [state](https://github.com/bevyengine/bevy/blob/latest/examples/ecs/state.rs), it shows a great example how to which from state Menu to state InGame. However it is missing, how to deal with going back from the game, to the menu.
## What solution would you like?
I would propose an addition to the example, where pressing the escape key moves you back to the menu. Once back in the menu you've got two option:
- Continue the game where the player left off (meaning reentering the stage "InGame" with the already existing entities)
- Create a new game where it clears out the existing entities (like the first time loading the game)
## What alternative(s) have you considered?
The documentation on "stages" and/or "systemset" could be improved to explain a bit more what happens and is expected when SystemSet::on_enter(), SystemSet::on_update(), etc are triggered
Contributor guide
Assessment
This issue has not been assessed yet.