Input sticking when moving game window at the same time
Open
A-Input
A-Windowing
C-Bug
- Dominant language
- Rust
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Description
## Bevy version
`0.6`
## Operating system & version
Windows 11
## What you did
I applied input while moving the game window around at the same time, then released the input key.
## What you expected to happen
Input should stop being applied after releasing input.
## What actually happened
The input was still being applied even after releasing the key while moving the game window.
## Additional information
This is the player movement system I was using when I came across this bug.
```
fn move_player(
keyboard_input: Res>,
time: Res
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