FrameTimeDiagnosticsPlugin should track real frame time when vsync is enabled
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C-Bug
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
I'd like to know how close I am to my budget by looking at the frame time.
## What solution would you like?
When vsync is enabled, the frame time should not include the time spent waiting to draw the next frame.
## What alternative(s) have you considered?
Disable vsync to get my actual frame times.
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