Unexpected bad performance
- Dominant language
- Rust
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Description
## Bevy version
0.6
## Operating system & version
Windows 10.0.19043 Build 19043
## What you did
Compiled and ran the [many_cubes](https://github.com/bevyengine/bevy/blob/main/examples/3d/many_cubes.rs) example with opt-level=3 in debug mode and release mode
## What you expected to happen
The 3D scene is rendered at my monitor's refresh rate (60.056)
## What actually happened
Surprisingly low FPS
## Additional information

`bevy_render::renderer: AdapterInfo { name: "Intel(R) UHD Graphics", vendor: 32902, device: 35414, device_type:
IntegratedGpu, backend: Vulkan }`
the FPS was about the same in release and in debug mode, it was not affected by turning off vsync
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Assessment
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