PBR meshes flicker due to delay when updating `Handle<StandardMaterial>` component
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A-Rendering
C-Bug
- Dominant language
- Rust
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Description
## Bevy version
24b21ea35ed58035707c1e70159a24a009102fab
## Operating system & version
MacOS 12.1
## What you did
My app can update the `Handle` component quite often, because it uses a dynamically generated texture.
## What you expected to happen
The previous render did not flicker.
## What actually happened
Meshes flicker when updated for about half of the runs, for as long as the app runs.
## Additional information
None yet.
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Assessment
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