Camera method to see if an area is visible
Open
A-Rendering
C-Feature
D-Straightforward
S-Ready-For-Implementation
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## What problem does this solve or what need does it fill?
I only want to play an animation if it would be visible.
## What solution would you like?
Given an OrthographicCameraBundle, I want to know if a given rectangular area is on screen or not.
Contributor guide
Research direction
Start by locating OrthographicCameraBundle and the camera visibility or projection entry points. Clarify how a rectangular area should be represented and whether partial visibility counts; done means the camera exposes a documented way to determine whether the area is on screen, with coverage for the chosen visibility behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100