bevyengine / bevyengine/bevy

Camera method to see if an area is visible

Open
#2,644 8 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Feature D-Straightforward S-Ready-For-Implementation
Dominant language
Rust
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Description

## What problem does this solve or what need does it fill?

I only want to play an animation if it would be visible.

## What solution would you like?

Given an OrthographicCameraBundle, I want to know if a given rectangular area is on screen or not.

Contributor guide

Open the contributing guide

Research direction

Start by locating OrthographicCameraBundle and the camera visibility or projection entry points. Clarify how a rectangular area should be represented and whether partial visibility counts; done means the camera exposes a documented way to determine whether the area is on screen, with coverage for the chosen visibility behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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