bevyengine / bevyengine/bevy

`World::spawn_scene` should not require `AssetServer`.

Open
#25,692 1 comment 0 reactions 0 assignees View on GitHub
C-Feature S-Needs-Triage
Dominant language
Rust
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Avg merge
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Description

## What problem does this solve or what need does it fill?

`World::spawn_scene` is good for testing purpose but pulling in `AssetServer` requires a lot of setup.

## What solution would you like?

Make `World::spawn_scene` not panic if `AssetServer` is missing.

Contributor guide

Open the contributing guide

Research direction

Start at the World::spawn_scene entry point and inspect why it requires AssetServer. Add coverage showing spawn_scene works when AssetServer is absent; done means the call no longer panics in that setup.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
68/100

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