`World::spawn_scene` should not require `AssetServer`.
Open
C-Feature
S-Needs-Triage
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
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- Avg merge
- 3d 16h
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Description
## What problem does this solve or what need does it fill?
`World::spawn_scene` is good for testing purpose but pulling in `AssetServer` requires a lot of setup.
## What solution would you like?
Make `World::spawn_scene` not panic if `AssetServer` is missing.
Contributor guide
Research direction
Start at the World::spawn_scene entry point and inspect why it requires AssetServer. Add coverage showing spawn_scene works when AssetServer is absent; done means the call no longer panics in that setup.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 68/100