NPR Material
Open
A-Art
A-Rendering
C-Feature
S-Needs-Design
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## What problem does this solve or what need does it fill?
Stylized games often want a purposely non-physically based material
## What solution would you like?
Take inspiration from the upcoming Blender 5.3 stuff https://devtalk.blender.org/t/material-lighting-nodes-feedback/45695
Contributor guide
Research direction
No Bevy file, test, or entry point is identified. Start by reading the linked Blender material-lighting discussion and determine how its NPR material ideas could become a concrete Bevy feature; done should be defined as an agreed scope and implementation plan.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100