bevyengine / bevyengine/bevy

Re-implement example from bevy_editor_cam.

Open
#25,467 0 comments 0 reactions 0 assignees View on GitHub
A-Camera A-Editor C-Examples D-Straightforward S-Blocked
Dominant language
Rust
Stars
48.2k
Forks
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Avg merge
3d 16h
Merged PRs (30d)
171

Description

Sub-issue of #19741

- Re-implement [split-screen](https://github.com/aevyrie/bevy_editor_cam/blob/main/examples/split_screen.rs) example inside already existing example ``3d/split_screen``

- Potentially blocked until the moment when we re-implement new ``DefaultInputPlugin``(#25458)

## Additional context

Further discussions are welcome in [#editor-dev](https://discord.com/channels/691052431525675048/789987800014651412)

Contributor guide

Open the contributing guide

Research direction

Compare the bevy_editor_cam examples/split_screen.rs implementation with the existing 3d/split_screen example. Check the status and API changes from #25458 before starting, then confirm the Bevy example reproduces the referenced split-screen behavior and remains runnable.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
68/100

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