Re-implement example from bevy_editor_cam.
- Dominant language
- Rust
- Stars
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- Avg merge
- 3d 16h
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Description
Sub-issue of #19741
- Re-implement [split-screen](https://github.com/aevyrie/bevy_editor_cam/blob/main/examples/split_screen.rs) example inside already existing example ``3d/split_screen``
- Potentially blocked until the moment when we re-implement new ``DefaultInputPlugin``(#25458)
## Additional context
Further discussions are welcome in [#editor-dev](https://discord.com/channels/691052431525675048/789987800014651412)
Contributor guide
Research direction
Compare the bevy_editor_cam examples/split_screen.rs implementation with the existing 3d/split_screen example. Check the status and API changes from #25458 before starting, then confirm the Bevy example reproduces the referenced split-screen behavior and remains runnable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 68/100