Yeet away current DefaultInputPlugin implementation and replace it with proper one
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
Sub-issue of #19741
Upstreamed version of ``DefaultInputPlugin`` inside ``PanOrbitCamera`` is not sufficient for future Bevy Editor's use cases.
## Current version of collective proposal
- [x] Move current version of ``DefaultInputPlugin`` into examples folder as example how to replace input plugin for ``PanOrbitCamera``.
- [ ] Implement new version of ``DefaultInputPlugin`` based on window-picking Drag observers
- New implementation should support rebindind/unbinding buttons for camera movement.
## Additional context
Further discussions are welcome in [#editor-dev](https://discord.com/channels/691052431525675048/789987800014651412)
Contributor guide
Research direction
Start by reviewing the current DefaultInputPlugin inside PanOrbitCamera and the version moved into the examples folder, then read the related proposal in #19741 and the window-picking Drag observers. Done means a replacement DefaultInputPlugin supports rebinding and unbinding buttons for camera movement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100