`gradients` Example Improvement
- Dominant language
- Rust
- Stars
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- 3d 16h
- Merged PRs (30d)
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Description
A change I think that could be really nice for this example would be to allow dragging on the individual gradient nodes to adjust the angle or stops in some way. I guess it's not really within the scope of the feathers migration changes though.
_Originally posted by @ickshonpe in https://github.com/bevyengine/bevy/issues/25153#issuecomment-5085521285_
Contributor guide
Research direction
Start by locating the `gradients` example and understanding how its gradient nodes are represented and rendered. Clarify whether dragging should adjust the angle, color stops, or both, then define the interaction and its completion criteria before implementation. Done means the example supports the agreed node-dragging behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100