bevyengine / bevyengine/bevy

Detect when all assets are loaded

Open
#24,949 1 comment 0 reactions 0 assignees View on GitHub
A-Assets C-Feature D-Modest S-Needs-Design
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

## What problem does this solve or what need does it fill?

In Bevy's examples a lot of work is required to manually track assets has finished loading:
- https://bevy.org/examples/assets/multi-asset-sync/
- https://bevy.org/examples/games/loading-screen/

I'm also working on a [screenshot testing framework](https://github.com/azureblaze/bevy_mod_screenshot_test) which ideally should let users wait for all members of the scene to be spawned in before a screenshot is taken.

While screenshot tests are more niche and can afford to do hacky things like waiting for fixed time, the current way to implement a loading screen seems very complicated and hard to scale.

## What solution would you like?

Some way to tell when the AssetServer/other related systems are not doing anything anymore.

## What alternative(s) have you considered?

require users to place asset barriers everywhere

Contributor guide

Open the contributing guide

Research direction

Start by reading AssetServer and the related asset-loading systems, then compare the multi-asset-sync and loading-screen examples linked in the issue. Determine how the engine could expose an idle state without requiring asset barriers; done means users can reliably tell when the relevant assets and scene members are ready.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
38/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.