Default Font not rendering some characters properly
Open
A-Text
C-Bug
S-Wontfix
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## Bevy version and features
- 0.19
## \[Optional\] Relevant system information
- Rust 1.96.0 (stable)
- Windows 11
## What you did
Migrated my project to bevy 0.19 and run the build.
## What went wrong
The character "ñ" is not properly displayed using the default font
## Additional information
Could this be related to `parley` migration?
Contributor guide
Research direction
Reproduce the issue with Bevy 0.19 on Rust 1.96.0 and Windows 11 using the reported default font and the character "ñ". Start by tracing the default font text-rendering path and the migration to parley; done means the character renders correctly without regressing other default-font glyphs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100