bevyengine / bevyengine/bevy

Default Font not rendering some characters properly

Open
#24,824 5 comments 0 reactions 0 assignees View on GitHub
A-Text C-Bug S-Wontfix
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 22h
Merged PRs (30d)
161

Description

## Bevy version and features

- 0.19

## \[Optional\] Relevant system information

- Rust 1.96.0 (stable)
- Windows 11

## What you did

Migrated my project to bevy 0.19 and run the build.

## What went wrong

The character "ñ" is not properly displayed using the default font

## Additional information

Image

Could this be related to `parley` migration?

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue with Bevy 0.19 on Rust 1.96.0 and Windows 11 using the reported default font and the character "ñ". Start by tracing the default font text-rendering path and the migration to parley; done means the character renders correctly without regressing other default-font glyphs.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.