write the actual meta data into meta files with `asset_processor` feature enabled
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## What problem does this solve or what need does it fill?
My initial idea was to find the equal functionality of `load_builder().with_settings(...)` in BSN. which is really a hard thing.
Then I remembered the meta file, it looks like a good alternative, and discovered the `asset_processor` feature. But it only writes a default meta files. Migrating from `with_settings` to meta files is not very smooth.
## What solution would you like?
`asset_server.load_builder().load()` can write actual meta files with `asset_processor` feature enabled.
## Additional context
Origin #24415.
Contributor guide
Research direction
Start at asset_server.load_builder().load() and trace how the asset_processor feature currently writes default meta files. Compare that behavior with the settings supplied through load_builder().with_settings(...); done means loading with asset_processor enabled writes the actual metadata needed for migration to meta files.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100