bevyengine / bevyengine/bevy

[0.19.0-rc.2] Scale gizmo never scales in world space

Open
#24,432 0 comments 0 reactions 0 assignees View on GitHub
A-Editor A-Gizmos C-Feature S-Needs-Design
Dominant language
Rust
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Avg merge
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Merged PRs (30d)
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Description

## What problem does this solve or what need does it fill?

The scale gizmo always scales in local space at this time. It makes sense to allow for world-space scale.

## What solution would you like?

Respect world-space/local-space scaling option to allow for scaling in world-space. This should perform the scale with respect to the local rotation of the object, resulting in a non-uniform scale operation.

## What alternative(s) have you considered?

N/A

## Additional context

Test code in #24429

Contributor guide

Open the contributing guide

Research direction

Start with the test code referenced in #24429 and trace the scale gizmo entry point it exercises. Compare the existing local-space behavior with the world-space/local-space option, and confirm that completion includes non-uniform world-space scaling with respect to the object's local rotation and coverage for both modes.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
58/100

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