bevyengine / bevyengine/bevy

Support Snapdragon™ Game Super Resolution (SGSR)

Open
#24,318 2 comments 1 reaction 0 assignees View on GitHub
A-Rendering C-Feature
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

## What problem does this solve or what need does it fill?

Bevy currently only has DLSS upscaler.

## What solution would you like?

Add https://github.com/SnapdragonGameStudios/snapdragon-gsr upscaler.

It is licensed under BSD 3-clause and the shaders look quite simple and should be corss-platform.

## What alternative(s) have you considered?

Don't support it. It could serve as a community plugin.

Contributor guide

Open the contributing guide

Research direction

Start by reviewing the Snapdragon Game Super Resolution repository linked in the issue and comparing its shader and licensing requirements with Bevy's existing DLSS upscaler support. Determine the integration scope and platform expectations, then verify that Bevy can expose SGSR as an upscaler and that the relevant cross-platform behavior works.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
35/100

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