bevyengine / bevyengine/bevy

Multi-Camera (Per Camera) Shadow Maps

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A-Rendering C-Feature S-Needs-Review
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Rust
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Description

## What problem does this solve or what need does it fill?

This issue is referring to discussion that has been happening on Discord. #23713 is related.

Currently, Point and Spot light Shadow Maps are currently made once per light, regardless of the number of views.

This feature request is to make that configurable, especially in certain multi-cam contexts. Each camera might have a different view of scenes (via render layers), and therefore must have their own shadow maps for the meshes that the camera is able to see.

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