bevyengine / bevyengine/bevy

increase resolution of EnvironmentMapLight::solid_color (or improve interpolation)

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A-Rendering D-Straightforward S-Ready-For-Implementation X-Uncontroversial
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Description

Not tied directly to this PR but the initial one got merged before I had a chance to test. Anyway I think this needs to be a bit higher resolution to be generally usable since only bilinear sampling is used:
image

_Originally posted by @DGriffin91 in https://github.com/bevyengine/bevy/issues/22588#issuecomment-3765808171_

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