increase resolution of EnvironmentMapLight::solid_color (or improve interpolation)
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A-Rendering
D-Straightforward
S-Ready-For-Implementation
X-Uncontroversial
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Description
Not tied directly to this PR but the initial one got merged before I had a chance to test. Anyway I think this needs to be a bit higher resolution to be generally usable since only bilinear sampling is used:
_Originally posted by @DGriffin91 in https://github.com/bevyengine/bevy/issues/22588#issuecomment-3765808171_
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