Rectangular area lights improvements
Open
A-Rendering
C-Feature
C-Tracking-Issue
S-Ready-For-Implementation
X-Uncontroversial
- Dominant language
- Rust
- Stars
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- Forks
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- 3d 22h
- Merged PRs (30d)
- 161
Description
Initial support for rectangular area lights has landed, but we are still missing quite a few features:
- [ ] Clustering
- [ ] Shadows (probably pcss only? [This paper](https://diglib.eg.org/server/api/core/bitstreams/7f3553a5-2ca4-49ee-a6aa-380cdede67e8/content) could also be worth diving into)
- [ ] Support for anisotropic materials ([paper on anisotropic LTC](https://aakashkt.github.io/ltc_anisotropic.html), it is mostly just wiring up new LUTs). This is required for #23400.
- [ ] Textured area lights
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