bevyengine / bevyengine/bevy

Rectangular area lights improvements

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#23,700 0 comments 1 reaction 0 assignees View on GitHub
A-Rendering C-Feature C-Tracking-Issue S-Ready-For-Implementation X-Uncontroversial
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Rust
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Description

Initial support for rectangular area lights has landed, but we are still missing quite a few features:

- [ ] Clustering
- [ ] Shadows (probably pcss only? [This paper](https://diglib.eg.org/server/api/core/bitstreams/7f3553a5-2ca4-49ee-a6aa-380cdede67e8/content) could also be worth diving into)
- [ ] Support for anisotropic materials ([paper on anisotropic LTC](https://aakashkt.github.io/ltc_anisotropic.html), it is mostly just wiring up new LUTs). This is required for #23400.
- [ ] Textured area lights

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