Color rounding difference between clear color and shapes
- Dominant language
- Rust
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Description
## Bevy version and features
- tested with 0.18.1 and 3cf98a6130cf37060da89bc6a079b9d9c5dd05f4
- `features="2d"`
```ignore
AdapterInfo { name: "AMD Radeon RX 6400 (RADV NAVI24)", vendor: 4098, device: 29759, device_type: DiscreteGpu, device_pci_bus_id: "0000:03:00.0", driver: "radv", driver_info: "Mesa 26.0.3-arch1.1", backend: Vulkan, subgroup_min_size: 32, subgroup_max_size: 64, transient_saves_memory: false }
```
- wgpu 29.0.1
- winit 0.30.13
## What you did
```rust
use bevy::prelude::*;
const COLOR: Color = Color::srgb(0.1, 0.1, 0.1);
fn main() {
App::new()
.insert_resource(ClearColor(COLOR))
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut>,
mut materials: ResMut>,
) {
commands.spawn(Camera2d);
commands.spawn((
Mesh2d(meshes.add(Circle::new(100.0))),
MeshMaterial2d(materials.add(COLOR)),
));
}
```
## What went wrong
The circle color is not the same as the background color (slightly differs):
Circle is `#1a1a1a` and background is `#191919`.
I looks like a rounding of 25.5 being different on one side (0x1a = 26) and the other (0x19 = 25).
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