Improve `testbed_2d`'s `TextureAtlasBuilder` screen
Open
A-Rendering
C-Examples
C-Testing
D-Straightforward
S-Ready-For-Implementation
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
In `testbed_2d`'s `TextureAtlasBuilder` scene it constructs four 28px square solid color textures using `Image::new_fill` and places them in a 64px square texture atlas that it creates using `TextureAtlasBuilder. This is a bit too simple to be very useful as a test.
## What solution would you like?
More textures should be added to the atlases, they should be irregularly sized, and some of them should be image assets loaded from /textures or /branding etc.
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