bevyengine / bevyengine/bevy

Improve `testbed_2d`'s `TextureAtlasBuilder` screen

Open
#23,200 0 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Examples C-Testing D-Straightforward S-Ready-For-Implementation
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 22h
Merged PRs (30d)
161

Description

## What problem does this solve or what need does it fill?

In `testbed_2d`'s `TextureAtlasBuilder` scene it constructs four 28px square solid color textures using `Image::new_fill` and places them in a 64px square texture atlas that it creates using `TextureAtlasBuilder. This is a bit too simple to be very useful as a test.

## What solution would you like?

More textures should be added to the atlases, they should be irregularly sized, and some of them should be image assets loaded from /textures or /branding etc.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.