`bevy_input_focus`: `min_alignment_factor` should also be applied to diagonals during navigation
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- Rust
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Description
## What problem does this solve or what need does it fill?
The fact that` min_alignment_factor` only applies to the cardinal directions feels a bit off to me. It results in situations where you can, for example, navigate NorthEast and SouthEast to a node, but you cannot navigate East to it just because the node is not well aligned in the X direction. Granted, when you have a strict D-Pad that only supports four directions, this might not be a problem, but the logic supports eight directions.
I found this while working on my auto nav viz project. I’d attach a video of what I mean…. if GitHub ever allows me to upload some media in the next 24 hours.
## What solution would you like?
`calculate_overlap` in `bevy_input_focus` also applies to diagonal directions from each corner of the source node.
## What alternative(s) have you considered?
It seems particularly well documented that `min_alignment_factor` does not support diagonals, so if there is a reason why there is no support, I would like to know why this decision was made.
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