Add a reusable raytracing API
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## What problem does this solve or what need does it fill?
A lack of use case expression for ray tracing, such as audio raytracing, potentially fluid simulation, and other unorthodox methods that it may be used for.
## What solution would you like?
Divide solari into a raytracing frontend, and have solari use that.
## What alternative(s) have you considered?
using solari's implementation directly, as a lot of it is bevy code.
Contributor guide
Research direction
Start by reading Solari's existing ray-tracing implementation and identifying the Bevy-specific parts it currently uses. The issue names no files or tests; clarify the reusable frontend boundary and supported use cases before implementation, with the API separation and its validation defining done.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100