Better Audio
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## Goal Description
Bevy's current audio system is bare-bones and not a suitable foundation for future audio work. Bevy needs a new audio API that supports features like audio busses, effects / effect chains, etc.
## Goal Status
This is a potential [Bevy Project Goal](https://bevy.org/learn/contribute/project-information/project-goals/). Its state on the [Project Goals Board](https://github.com/orgs/bevyengine/projects/23/views/1) determines if it is Proposed, Postponed, Blocked (Approved), Inactive (Approved), Active (Approved), Completed, or Declined.
- **Staffing SMEs**: Not yet staffed
- **Working Group Link**: [link](https://discord.com/channels/691052431525675048/1236113088793677888). There _is_ an active Working Group that is currently operating autonomously / without design oversight from Bevy leadership. If you're interesting in contributing to that effort, click the working group link! They are working on [Firewheel](https://github.com/BillyDM/Firewheel) (an in-progress Rust audio engine) and [bevy_seedling](https://github.com/CorvusPrudens/bevy_seedling) (an integration of Firewheel for Bevy).
- **Design Documents**: [Better Audio in 2026](https://hackmd.io/@V7X4pNgkQNyPmlDV9LVOUQ/BJjx7Zj8-g)
Contributor guide
Assessment
This issue has not been assessed yet.