bevyengine / bevyengine/bevy

Spawnable Observers

Open
#23,022 0 comments 3 reactions 0 assignees View on GitHub
A-ECS C-Goal S-Waiting-on-SME X-Needs-SME
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

## Goal Description

Observers watching a newly spawned entity should be as easy to create as the inclusion of components and relations. It should be possible to easily spawn observers in code and as part of scenes, without any terrible performance footguns or surprising quirks.

Interacts with #20158. Previously: #17607, #14204, #22561.

## Goal Status

This is a potential [Bevy Project Goal](https://bevy.org/learn/contribute/project-information/project-goals/). Its state on the [Project Goals Board](https://github.com/orgs/bevyengine/projects/23/views/1) determines if it is Proposed, Postponed, Blocked (Approved), Inactive (Approved), Active (Approved), Completed, or Declined.

- **Staffing SMEs**: Not yet staffed
- **Working Group Link**: Working Group not yet formed
- **Design Documents**: Design documents not yet written

Contributor guide

Open the contributing guide

Research direction

Start by reading the related issues #20158, #17607, #14204, and #22561, then review the project-goal status. No implementation files, tests, entry points, or design documents are identified yet; this issue is done only when a defined design and implementation path exists for spawnable observers in code and scenes.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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