Propagation for RenderLayers
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
Visibility propagation is:
- The norm across software
- Intuitive
- Practical
Which is why we have it, and it's great.
But when you need something more complicated than global visibility, you end up using `RenderLayers`, and in my case being confused that they don't propagate.
This lack of propagation is in my opinion both unintuitive and impractical.
For example if you want to make a gltf model hidden from a specific camera, you now need to somehow insert the `RenderLayers` across the whole gltf tree.
## What solution would you like?
My solution is to implement propagation very similar to the existing `Visibility` propagation.
So RenderLayers would probably become an enum like:
- Inherited
- Layers(layers)
## What alternative(s) have you considered?
For my GLTF problem, I could do some `iter_descendants` stuff but it would be pretty clunky in my opinion.
## Additional context
I'm up to implement this into a PR if the design is validated 👍
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