Input features may not be set up correctly
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
Tangent: Does this mean `mouse` `keyboard` `touch` and `gestures` are also not configured correctly? The docs say that those features are "Automatically enabled by `bevy_window`” but it seems to not be configured like how this fix is for `gamepad` and `bevy_gilrs`
_Originally posted by @kfc35 in https://github.com/bevyengine/bevy/pull/22320#pullrequestreview-3620103487_
Contributor guide
Research direction
Review the input-feature documentation and compare the mouse, keyboard, touch, and gesture setup with the gamepad and bevy_gilrs configuration referenced in the issue. Done when the feature configuration is verified or corrected and the documentation accurately describes which features are enabled automatically.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100