bevyengine / bevyengine/bevy

Input features may not be set up correctly

Open
#22,329 1 comment 0 reactions 0 assignees View on GitHub
A-Input A-Windowing C-Bug D-Modest S-Needs-Review
Dominant language
Rust
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Merged PRs (30d)
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Description

Tangent: Does this mean `mouse` `keyboard` `touch` and `gestures` are also not configured correctly? The docs say that those features are "Automatically enabled by `bevy_window`” but it seems to not be configured like how this fix is for `gamepad` and `bevy_gilrs`

_Originally posted by @kfc35 in https://github.com/bevyengine/bevy/pull/22320#pullrequestreview-3620103487_

Contributor guide

Open the contributing guide

Research direction

Review the input-feature documentation and compare the mouse, keyboard, touch, and gesture setup with the gamepad and bevy_gilrs configuration referenced in the issue. Done when the feature configuration is verified or corrected and the documentation accurately describes which features are enabled automatically.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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