variable to increase max allowed influencers per vertex on skinned mesh
Open
A-Animation
A-glTF
A-Rendering
C-Feature
D-Complex
S-Needs-Design
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
It seems to me like max influencers on a skinned mesh atm is 4 right now.
## What solution would you like?
set the max allowed influencers to 8 or 12. Preferably high? Depends on perf impact? 4 seems low.
## What alternative(s) have you considered?
have lower quality animations and longer setup times
## Additional context
Any other information you would like to add such as related previous work,
screenshots, benchmarks, etc.
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