bevyengine / bevyengine/bevy

variable to increase max allowed influencers per vertex on skinned mesh

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#22,236 4 comments 3 reactions 0 assignees View on GitHub
A-Animation A-glTF A-Rendering C-Feature D-Complex S-Needs-Design
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Rust
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Description

## What problem does this solve or what need does it fill?

It seems to me like max influencers on a skinned mesh atm is 4 right now.

## What solution would you like?

set the max allowed influencers to 8 or 12. Preferably high? Depends on perf impact? 4 seems low.

## What alternative(s) have you considered?

have lower quality animations and longer setup times

## Additional context

Any other information you would like to add such as related previous work,
screenshots, benchmarks, etc.

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