bevyengine / bevyengine/bevy

OpenGL support

Open
#22,220 4 comments 2 reactions 0 assignees View on GitHub
A-Rendering C-Feature D-Complex O-OpenGL
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

## Why? and Why Need?
Weak Hardware which doesn't fulfill vulkan neither DirectX12 fully support. Make sure Bevy runs on most hardware by sacrificing new features. And use basis PBR to run with OpenGL backend.

## What's for?
Some of embedded hardware like Raspberry pi 3, Intel Haswell, ...

## Benefits?
Run on older harder to play 2D games atleast, without need to shift WGPU + WINIT lib

> In short: People with potato PC also exist

Contributor guide

Open the contributing guide

Research direction

Start by surveying Bevy's rendering and backend architecture alongside its Vulkan and DirectX12 support; the issue names no files, entry points, or tests. Done means providing an OpenGL backend that can run basic PBR and 2D games on hardware such as Raspberry Pi 3 and Intel Haswell.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
35/100

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