Bevy uses wrong asset folder path when running from exe
- Dominant language
- Rust
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Description
## Bevy version and features
0.17.3
## \[Optional\] Relevant system information
windows 11
## What you did
Ran bevy from executable instead of cargo run while in project root.
## What went wrong
I expected it to find the assets folder based on the root of the project.
It instead checked for the assets folder inside of /target/release
If there is a config for this I would be happy to hear about it but I consider this a failure because it should work by default for such a simple action.
C:\Programming\project> .\target\release\project.exe
...
2025-12-13T06:55:22.794003Z ERROR bevy_asset::server: Path not found: C:\Programming\project\target\release\assets\texture.ktx2
...
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