Incorrect layout caused by special characters
- Dominant language
- Rust
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- 3d 16h
- Merged PRs (30d)
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Description
- bevy 0.17, and below (0.16...)
## What you did
Using bevy_fluent, with a parameter, my UI layout was broken
## What went wrong
- I expected text to keep within their node space, its Node size being pushed to be bigger.
## Additional information
I realized characters `\u{2068}` and `\u{2069}` were injected into the localized string. Filtering those out fixes the issue 🎉.
Still, this is probably a symptom of special characters incorrectly handled somewhere, maybe on taffy side?
- See minimal reproduction: https://github.com/ThierryBerger/bevy_incorrect_layout
- Maybe related to https://github.com/bevyengine/bevy/issues/15592
Contributor guide
Research direction
Start with the linked minimal reproduction and reproduce the layout problem using bevy_fluent, then compare behavior with and without the injected \u{2068} and \u{2069} characters. Read the related issue #15592 for context and trace where the special characters affect text layout; done means localized text stays within its node space without filtering characters externally.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100